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(ページの作成: <H3> Editing an Existing Layer </H3> <P> By default, QGIS loads layers read-only: This is a safeguard to avoid accidentally editing a layer if there is a slip of the mouse. Howe…)
 
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<H3>
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--[[利用者:Sanak|Sanak]] 2009年10月4日 () 09:56 (UTC)このページは削除予定です。
Editing an Existing Layer
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</H3>
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<P>
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By default, QGIS loads layers read-only: This is a safeguard
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to avoid accidentally editing a layer if there is a slip of the mouse.
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However, you can choose to edit any layer as long as the data provider supports it,
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and the underlying data source is writable (i.e. its files are not read-only).
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<P>
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Layer editing is most versatile when used on PostgreSQL/PostGIS data sources.
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<P>
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<BR>
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<IMG
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WIDTH="514" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
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SRC="img9.png"
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ALT="\begin{Tip}
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% latex2html id marker 606
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[ht]\caption{\textsc{Data Integrity}}
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\qg...
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...ve the
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integrity of your data, we offer no warranty in this regard.
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}
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\end{Tip}">
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<BR>
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<P>
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<BR>
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<IMG
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WIDTH="123" HEIGHT="11" ALIGN="BOTTOM" BORDER="0"
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SRC="img10.png"
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ALT="\begin{Tip}
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% latex2html id marker 610
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[ht]\caption{\textsc{Manipulating Attribu...
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...d, because this feature was recently implemented in GDAL/OGR &gt; 1.6.0
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}
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\end{Tip}">
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<BR>
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<P>
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<BR>
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<IMG
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WIDTH="239" HEIGHT="11" ALIGN="BOTTOM" BORDER="0"
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SRC="img11.png"
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ALT="\begin{Tip}
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% latex2html id marker 614
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[ht]\caption{\textsc{Save Regularly}}
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\qg...
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...and also confirms that your data source can accept all
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your changes.
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}
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\end{Tip}">
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<BR>
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<P>
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<BR>
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<IMG
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WIDTH="128" HEIGHT="11" ALIGN="BOTTOM" BORDER="0"
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SRC="img12.png"
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ALT="\begin{Tip}
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% latex2html id marker 619
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[ht]\caption{\textsc{Concurrent Edits}}
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\...
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...e at the same time
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as you. The last person to save their edits wins.
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}
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\end{Tip}">
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<BR>
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<P>
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<BR>
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<IMG
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WIDTH="146" HEIGHT="11" ALIGN="BOTTOM" BORDER="0"
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SRC="img13.png"
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ALT="\begin{Tip}
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% latex2html id marker 623
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[ht]\caption{\textsc{Zoom in Before Editi...
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...g while all the vertex markers are rendered across the entire layer.
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}
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\end{Tip}">
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<BR>
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<P>
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<BR>
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<IMG
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WIDTH="193" HEIGHT="11" ALIGN="BOTTOM" BORDER="0"
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SRC="img14.png"
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ALT="\begin{Tip}
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% latex2html id marker 627
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[ht]\caption{\textsc{Vertex Markers}}
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\qg...
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... click on the \tab{Digitizing} tab and select
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the appropriate entry.
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}
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\end{Tip}">
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<BR>
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<P>
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All editing sessions start by choosing the mActionToggleEditingToggle editing option.
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This can be found in the context menu after right clicking on the legend
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entry for that layer.<A NAME="636"></A>
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Alternately, you can use the <A NAME="637"></A>
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mActionToggleEditingToggle editing button from the toolbar to start
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or stop the editing mode.<A NAME="640"></A> Once the layer is in edit mode,
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markers will appear at the vertices, and additional tool buttons on the editing
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toolbar will become available.
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<P>
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Zooming and panning with the mouse wheel
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<P>
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While digitizing you can press the mouse wheel to pan inside of the main
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window and you can roll the mouse wheel to zoom in and out on the map. For
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zooming place the mouse cursor inside the map area and roll it forward (away from you)
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to zoom in and backwards (towards you) to zoom out. The mouse cursor position will
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be the center of the zoomed area of interest. You can customize the behavior
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of the mouse wheel zoom using the Map tools tab under the
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Settings &gt;Options menu. 
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<P>
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Panning with the arrow keys
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<P>
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Panning the Map during digitizing is possible with the arrow keys. Place
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the mouse cursor inside the map area and click on the right arrow key to
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pan east, left arrow key to pan west, up arrow key to pan north and down arrow
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key to pan south.
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<P>
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You can also use the spacebar to temporarily cause mouse movements to pan
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then map. The PgUp and PgDown keys on your keyboard will cause the map
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display to zoom in or out without interrupting your digitising session.
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<P>
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You can perform the following editing functions:
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<P>
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<UL>
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<LI>Add Features: mActionCapturePointCapture Point,
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  mActionCaptureLineCapture Line and
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  mActionCapturePolygonCapture Polygon
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</LI>
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<LI>mActionAddRingAdd Ring
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</LI>
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<LI>mActionAddIslandAdd Island
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</LI>
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<LI>mActionSplitFeaturesSplit Features
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</LI>
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<LI>mActionMoveFeatureMove Features
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</LI>
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<LI>mActionMoveVertexMove Vertex
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</LI>
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<LI>mActionAddVertexAdd Vertex
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</LI>
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<LI>mActionDeleteVertexDelete Vertex
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</LI>
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<LI>mActionDeleteSelectedDelete Selected
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</LI>
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<LI>mActionEditCutCut Features
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</LI>
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<LI>mActionEditCopyCopy Features
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</LI>
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<LI>mActionEditPastePaste Features
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</LI>
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</UL>
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<P>
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Adding Features
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<A NAME="677"></A>
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<P>
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Before you start adding features, use the mActionPanpan
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and mActionZoomInzoom-in/mActionZoomOutzoom-out
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tools to first navigate to the area of interest.
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<P>
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Then you can use the mActionCapturePointCapture point,
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mActionCaptureLineCapture line or
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mActionCapturePolygonCapture polygon icons on the toolbar to put the QGIS cursor
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into digitizing mode.
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<P>
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For each feature, you first digitize the geometry, then enter its attributes.
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<P>
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To digitize the geometry, left-click on the map area to create the
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first point of your new feature.
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<P>
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For lines and polygons, keep on left-clicking for each additional
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point you wish to capture.  When you have finished adding points,
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right-click anywhere on the map area to confirm you have finished entering
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the geometry of that feature.
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<P>
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The attribute window will appear, allowing you to enter the information for the new feature.
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Figure <A HREF="#fig:vector_digitising">16</A> shows setting attributes for a fictitious
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new river in Alaska.
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<P>
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<DIV ALIGN="CENTER"><A NAME="fig:vector_digitising"></A><A NAME="693"></A>
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<TABLE>
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<CAPTION ALIGN="BOTTOM"><STRONG>Figure:</STRONG>
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Enter Attribute Values Dialog after digitizing a new vector
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  feature </CAPTION>
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<TR><TD>
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<DIV ALIGN="CENTER">
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</DIV>
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<P></P>
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<DIV ALIGN="CENTER">  [clip=true, width=8cm]editDigitizing
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</DIV></TD></TR>
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</TABLE>
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</DIV>
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<P>
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<BR>
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<IMG
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WIDTH="135" HEIGHT="11" ALIGN="BOTTOM" BORDER="0"
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SRC="img15.png"
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ALT="\begin{Tip}
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% latex2html id marker 698
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[ht]\caption{\textsc{Attribute Value Type...
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...ributes in a second step within the \dialog{Attribute
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table} dialog.
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}
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\end{Tip}">
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<BR>
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<P>
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Move Feature
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<A NAME="704"></A>
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<P>
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You can move features using the mActionMoveFeatureMove Feature icon
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on the toolbar.
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<P>
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Split Feature
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<A NAME="708"></A>
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<P>
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You can split features using the mActionSplitFeaturesSplit Features icon
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on the toolbar.
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<P>
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Editing Vertices of a Feature
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<A NAME="712"></A>
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<P>
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For both PostgreSQL/PostGIS and shapefile-based layers, the vertices of features can be edited.
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<P>
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Vertices can be directly edited, that is, you don't
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have to choose which feature to edit before you can change
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its geometry.
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In some cases, several features may share the same vertex
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and so the following rules apply when the mouse is pressed
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down near map features:
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<P>
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<UL>
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<LI><SPAN  CLASS="textbf">Lines</SPAN>    - The nearest line to the mouse position
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                          is used as the target feature.
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                          Then (for moving and deleting a vertex)
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                          the nearest vertex
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                          on that line is the editing target.
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<P>
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</LI>
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<LI><SPAN  CLASS="textbf">Polygons</SPAN> - If the mouse is inside a polygon, then it is
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                          the target feature; otherwise the nearest polygon
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                          is used.
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                          Then (for moving and deleting a vertex)
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                          the nearest vertex
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                          on that polygon is the editing target.
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</LI>
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</UL>
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<P>
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You will need to set the property
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Settings&gt;mActionOptionsOptions&gt;Digitizing&gt;Search Radius10
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to a number greater than zero.  Otherwise QGIS will not be able to tell which feature is being edited.
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<P>
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Adding Vertices of a Feature
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<A NAME="724"></A>
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<P>
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You can add new vertices to a feature by using the
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mActionAddVertexAdd Vertex icon
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on the toolbar.
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<P>
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Note, it doesn't make sense to add more vertices to a Point feature!
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<P>
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In this version of QGIS, vertices can only be added to an <SPAN  CLASS="textit">existing</SPAN> line
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segment of a line feature.  If you want to extend a line beyond its end,
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you will need to move the terminating vertex first, then add a new vertex where
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the terminus used to be.
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<P>
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Moving Vertices of a Feature
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<A NAME="729"></A>
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<P>
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You can move vertices using the mActionMoveVertexMove Vertex icon
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on the toolbar.
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<P>
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Deleting Vertices of a Feature
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<A NAME="733"></A>
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<P>
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You can delete vertices by using the mActionDeleteVertexDelete Vertex icon
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on the toolbar.
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<P>
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Note, it doesn't make sense to delete the vertex of a Point feature!
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Delete the whole feature instead.
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<P>
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Similarly, a one-vertex line or a two-vertex polygon is also
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fairly useless and will lead to unpredictable results elsewhere
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in QGIS, so don't do that.
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<P>
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<SPAN  CLASS="textbf">Warning:</SPAN> A vertex is identified for deletion as
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soon as you click the mouse near an eligible
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feature.  To undo, you will need to toggle
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Editing off and then discard your changes.
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(Of course this will mean that other unsaved changes will be lost, too.)
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<P>
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Add Ring
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<A NAME="738"></A>
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<P>
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You can create ring polygons using the mActionAddRingAdd Ring
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icon in the toolbar. This means inside an existing area it is
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possible to digitize further polygons, that will occur as a 'whole', so only
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the area in between the boundaries of the outer and inner polygons remain as
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a ring polygon.
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<P>
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Add Island
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<A NAME="742"></A>
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<P>
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You can mActionAddIslandadd island polygons to a selected multipolygon.
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The new island polygon has to be digitized outside the selected multipolygon.
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<P>
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Cutting, Copying and Pasting Features
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<A NAME="746"></A>
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<A NAME="747"></A>
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<A NAME="748"></A>
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<A NAME="749"></A>
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<A NAME="750"></A>
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<A NAME="751"></A>
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<P>
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Selected features can be cut, copied and pasted between layers in the
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same QGIS project, as long as destination layers are set to
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mActionToggleEditingToggle editing beforehand.
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<P>
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Features can also be pasted to external applications as text:  That is,
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the features are represented in CSV format with the geometry data appearing
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in the OGC Well-Known Text (WKT) format.
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<P>
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However in this version of QGIS, text features from outside QGIS cannot
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be pasted to a layer within QGIS. When would the copy and paste function
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come in handy? Well, it turns out that you can edit more than one layer
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at a time and copy/paste features between layers. Why would we want to do
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this?  Say we need to do some work on a new layer but only need one or
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two lakes, not the 5,000 on our big_lakes layer. We can create
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a new layer and use copy/paste to plop the needed lakes into it.
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<P>
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As an example we are copying some lakes to a new layer:
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<P>
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<OL>
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<LI>Load the layer you want to copy from (source layer)
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</LI>
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<LI>Load or create the layer you want to copy to (target layer)
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</LI>
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<LI>Start editing for target layer
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</LI>
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<LI>Make the source layer active by clicking on it in the legend
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</LI>
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<LI>Use the mActionSelectSelect tool to select the feature(s) on the source layer
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</LI>
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<LI>Click on the mActionEditCopyCopy Features tool
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</LI>
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<LI>Make the destination layer active by clicking on it in the legend
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</LI>
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<LI>Click on the mActionEditPastePaste Features tool
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</LI>
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<LI>Stop editing and save the changes
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</LI>
+
</OL>
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+
<P>
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What happens if the source and target layers have
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different schemas (field names and types are not the same)? QGIS populates
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what matches and ignores the rest. If you don't care about the attributes
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being copied to the target layer, it doesn't matter how you design the
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fields and data types. If you want to make sure everything - feature and its
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attributes - gets copied, make sure the schemas match.
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<P>
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<BR>
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<IMG
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WIDTH="188" HEIGHT="11" ALIGN="BOTTOM" BORDER="0"
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SRC="img16.png"
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ALT="\begin{Tip}
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% latex2html id marker 763
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[ht]\caption{\textsc{Congruency of Pasted...
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...ll rounding-off errors
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involved when converting between projections.
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}
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\end{Tip}">
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<BR>
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<P>
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Deleting Selected Features
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<A NAME="768"></A>
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<P>
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If we want to delete an entire polygon, we can do that by first selecting
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the polygon using the regular mActionSelectSelect Features tool. You can select
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multiple features for deletion. Once you have the selection set, use the
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mActionDeleteSelectedDelete Selected tool to delete the features. There is no undo function,
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but remember your layer isn't really changed until you stop editing and choose
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to save your changes. So if you make a mistake, you can always cancel the save.
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<P>
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The mActionEditCutCut Features tool on the digitizing toolbar can
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also be used to delete features. This effectively deletes the feature but
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also places it on a ``spatial clipboard". So we cut the feature to delete.
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We could then use the mActionEditPastepaste tool to put it back, giving us a one-level undo
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capability. Cut, copy, and paste work on the currently selected features,
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meaning we can operate on more than one at a time.
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<P>
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<BR>
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<IMG
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WIDTH="264" HEIGHT="11" ALIGN="BOTTOM" BORDER="0"
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SRC="img17.png"
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ALT="\begin{Tip}
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% latex2html id marker 777
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[ht]\caption{\textsc{Feature Deletion Sup...
+
...ilable from the download site are built
+
using GDAL 1.3.2 or higher.
+
}
+
\end{Tip}">
+
<BR>
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+
<P>
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Snap Mode
+
<A NAME="782"></A>
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QGIS allows digitized vertices to be snapped to other vertices of the same layer. To
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set the snapping tolerance, go to
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Settings&gt;mActionOptionsOptions-&gt;Digitizing.
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(On Mac: go to  QGIS &gt; Preferences, on Linux: Edit &gt; mActionOptionsOptions.)
+
Note that the snapping tolerance is in map units or pixels.
+
 
+
<P>
+
Saving Edited Layers
+
<A NAME="792"></A>
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+
<P>
+
When a layer is in editing mode, any changes remain in the memory of QGIS.
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Therefore they are not committed/saved immediately to the data source or disk.
+
When you turn editing mode off (or quit QGIS for that matter),
+
you are then asked if you want to save your
+
changes or discard them.
+
 
+
<P>
+
If the changes cannot be saved (e.g. disk full, or the attributes have
+
values that are out of range), the QGIS in-memory state is preserved.  This
+
allows you to adjust your edits and try again.
+
 
+
<P>
+

2009年10月4日 (日) 18:56時点における最新版

--Sanak 2009年10月4日 (日) 09:56 (UTC)このページは削除予定です。