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<H3>
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--[[利用者:Sanak|Sanak]] 2009年10月4日 () 09:54 (UTC)このページは削除予定です。
Setting the Snapping Tolerance and Search Radius
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</H3>
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<P>
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Before we can edit vertices, it is very important to set the snapping
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tolerance and search radius to a value that allows us an optimal editing of
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the vector layer geometries.
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<P>
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Snapping tolerance
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<P>
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Snapping tolerance is the distance QGIS uses to search for the
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closest vertex and/or segment you are trying to
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connect when you set a new vertex or move an existing vertex. If you aren't
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within the snap tolerance, QGIS will leave the vertex where you release the
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mouse button, instead of snapping it to an existing vertex and/or segment.
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<P>
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<OL>
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<LI>A general, project wide snapping tolerance can be defined choosing
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Settings &gt; mActionOptionsOptions.
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(On Mac: go to  QGIS &gt; Preferences, on Linux: Edit &gt; mActionOptionsOptions.)
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In the Digitizing tab you can select between to vertex, to segment or
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to vertex and segment as default snap mode. You can also define a default
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snapping tolerance and a search radius for vertex edits. The tolerance an be set either in map units or in pixels.
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In our digitizing project (working with the
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Alaska dataset), the units are in feet. Your results may vary, but something
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on the order of 300ft should be fine at a scale of 1:10 000 should be a
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reasonable setting.
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</LI>
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<LI>A layer based snapping tolerance can be defined by choosing
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Settings (or File) &gt; mActionOptionsProject
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Properties.... In the General tab, section Digitize you
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can click on Snapping options... to enable and adjust snapping
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mode and tolerance on a layer basis (see Figure&nbsp;<A HREF="#fig:snappingoptions">15</A>).
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</LI>
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</OL>
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<P>
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<DIV ALIGN="CENTER"><A NAME="fig:snappingoptions"></A><A NAME="580"></A>
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<TABLE>
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<CAPTION ALIGN="BOTTOM"><STRONG>Figure:</STRONG>
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Edit snapping options on a layer basis </CAPTION>
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<TR><TD>
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<DIV ALIGN="CENTER">
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</DIV>
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<P></P>
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<DIV ALIGN="CENTER">  [clip=true, width=14cm]editProjectSnapping
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</DIV></TD></TR>
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</TABLE>
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</DIV>
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<P>
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Search radius
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<P>
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Search radius is the distance QGIS uses to search for the closest
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vertex you are trying to move when you click on the
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map. If you aren't within the search radius, QGIS won't find and select
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any vertex for editing and it will pop up an annoying warning to that effect.
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Snap tolerance and search radius are set in map units or pixels, so you may find you
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need to experiment to get them set right. If you specify too big of a
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tolerance, QGIS may snap to the wrong vertex, especially if you are dealing
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with a large number of vertices in close proximity. Set search radius too
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small and it won't find anything to move.
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<P>
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The search radius for vertex edits in layer units can be defined in the
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Digitizing tab under Settings &gt;
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mActionOptionsOptions. The same place where you define the
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general, project wide snapping tolerance.
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2009年10月4日 (日) 18:54時点における最新版

--Sanak 2009年10月4日 (日) 09:54 (UTC)このページは削除予定です。